Hey Everyone,
I need some help making this rendering look more realistic. I have been reading the posts from muddasick on his "Take a look" post and taken some advice from that for this rendering. I have added window lights to the ceiling and just over these plexiglass cage units. I am trying to get a realistic looking 2x4 recessed light fixture and a realistic ceiling texture that resembles acoustic tile. Also any help to improve my lighting would be much appreciated.
Here is my current setup
Sky Object outside the window
int=78 lat=1 long=6
Sun object outside the window
int=82 #=14 diversion=5
3 Sun objects in the ceiling shining through a dimpled glass slab for the 2x4 lights
int=22 #=3 diversion=5
and the 3 window lights, one under the soffit of the window to the left, one for the whole room aimed at the ceiling and one floating a foot over the plexiglass cages to the left.
As you can see by the pic, I have direct beams coming straight to the floor out of my 2x4 lights, is there a way to soften this? do i need to use window lights instead of sun objects to achieve this? Any help would be appreciated.
Thanks,
Dave