Hey Bier,
Has to be (?) one of the 3D Window Settings options shown in the attachments here.
Vectorial 3D hatching is set in the 3D Window Settings dialog for 3D - it is not an OSVO or MVO. It only applies to the Internal Engine, not OpenGL though.
(That is - you have the option to see the hatching but not the textures with the Internal Engine, and you can see the textures but not the hatching with OpenGL.)
Your screenshot really looks like an Internal Engine window (colors/contours), but I'll take your word for it that it is OpenGL.
😉
If the textures are not showing up in OpenGL, notice the Options button in the second screenshot. Make sure that there is a check in front of 'textures'.
Depending on your other settings and card, you may have to do a rebuild/regenerate after making changes to see the result.
HTH,
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB