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No stone look

Anonymous
Not applicable
Basic question.
I Don't use the rendering much so can't remember why my stone material is not showing up on 3d view on screen or printing.
It doesn't seem to matter what stone or rock I choose.
Any ideas much appreciated.
Bier

Not Stoned.png
11 REPLIES 11
Karl Ottenstein
Moderator
Your 3D window is set to use the 'internal engine' and vectorial hatching is turned off.

Switch to OpenGL and you'll see the texture (image). If what you meant is that you want to see the hatching in 3D, then turn that on in the 3D window settings.

Karl
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Thanks for the reply Karl.
However I did (and do) (went back and forth on your suggestion to see if they would reset) have vectorial hatching on under >view>OSVO;
Which I noticed can only be set under 2d mode. (is that normal?).
and under view>3d view> OpenGL engine is selected.
So I'm still stumped. Unless I misunderstood your suggestions.
I guess I must have something else turned off or on?
Bier
Karl Ottenstein
Moderator
Hey Bier,

Has to be (?) one of the 3D Window Settings options shown in the attachments here.

Vectorial 3D hatching is set in the 3D Window Settings dialog for 3D - it is not an OSVO or MVO. It only applies to the Internal Engine, not OpenGL though.

(That is - you have the option to see the hatching but not the textures with the Internal Engine, and you can see the textures but not the hatching with OpenGL.)

Your screenshot really looks like an Internal Engine window (colors/contours), but I'll take your word for it that it is OpenGL. 😉

If the textures are not showing up in OpenGL, notice the Options button in the second screenshot. Make sure that there is a check in front of 'textures'.

Depending on your other settings and card, you may have to do a rebuild/regenerate after making changes to see the result.

HTH,
Karl
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Karl Ottenstein
Moderator
OpenGL Options screenshot...
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Karl Ottenstein
Moderator
PS All options in the 3D Window Settings dialog (as well as photorendering, and lots of other dialogs!) are saved with a 3D view. This can cause consternation to some users, especially new ones, when they find that they have carefully set up certain options and find them reset when the switch to a saved view. For this reason, I always store a few generic views in my view set that have fairly standard settings in order to 'restore' all of the 3D settings.
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
First of all; Thanks for the education Karl.
This "texture" and "hatching" thing really had me stumped.
Does seem like it would be nice to have both at once, but maybe
that's just not possible, or I don't understand the problem that might
cause, or??

Anyway. I think I misread your responses at first and tried to get the stone look with openGL engine.

And special thanks for the 3D "saved-view" "template" idea.
I'll see if I can figure it out, and implement that as part of my B.P. , as my special project for this year, that's after I finally get done jumping up and down about the new "core-only" tool.
Take care,
and Thanks again.
That was a very generous response.
Bier
Karl Ottenstein
Moderator
You're welcome, Bier. The 'trick' to getting hatching and textures is elsewhere in this rendering forum where people talk about overlaying (in a photo editor) a sketch render and a LW render and changing the opacity to get a colored sketchy look. (Some call it watercolor, but it doesn't look like watercolor to me.)

You can do the same kind of thing by overlaying an internal engine vectorial hatch view on top of an OpenGL (or LW) textured view.

Right - cannot do that in AC dynamically - and it would be a good thing for debugging materials: many are the users who have had a fill/hatch pattern that did not match their texture pattern. It would be a nice way of verifying that things line up.

Your OpenGL settings look fine. If there is still no texture, then either (a) the texture file is not loaded in your libraries (did you have any lib errors when you opened the project?), or (b) there is something wrong with your graphics card - see if you have the most up-to-date driver.

Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
__archiben
Booster
too late maybe - and i will admit to not having read through this thread to see exactly what you're after - but in AC12 there is the option to embellish drawings with a new type of 'image fill'.

it's not automatic - you can't (yet) apply an image fill to a material for use in vectorial hatching. but it does allow you to combine a more realistic image/shading pattern with standard line drawings.

any use?
~/archiben
imageFill.png
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
Rob
Graphisoft
Graphisoft
Ben,
I admire your beautiful setdown for tiles in the shower. This is something that cannot be kicked into stupid heads of big builders... too expensive, too hard. A bit off the topic but I could not help it.
Please, do not delete me Mr. moderator
::rk

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