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Off topic ArtLantis 1.2

Mats_Knutsson
Advisor
Hi,
I'm having an ArtLantis class tomorrow and I needed to teach myself and while playing (and swearing of the sleeping abvent site) this one popped up.
A small sloppy PS retouch for the highlight. I like it anyway.
Regards,
Mats

Lambo_AT1.2.jpg
AC 25 SWE Full

HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
7 REPLIES 7
Karl Ottenstein
Moderator
Hi Mats,

You'll notice that there is a slider called "smoothness" in your shader inspector. Unless the fender in the foreground is too polygonalized, you should see a good improvement if you select it and slide the smoothness slider to the middle or farther to the right. 😉

Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Mats_Knutsson
Advisor
Karl wrote:
Hi Mats,

You'll notice that there is a slider called "smoothness" in your shader inspector. Unless the fender in the foreground is too polygonalized, you should see a good improvement if you select it and slide the smoothness slider to the middle or farther to the right. 😉

Cheers,
Karl
Thanks Karl,
I forgot about the smoothness setting but the model is really polygonized. It's an .obj model and with only one material...
I'll have a go with it tomorrow with the smoothness. Now the main "pain" is the perfect white interiour wall paint. I'm pretty impressed with AL. 2.0 is really powerful (1.2 also but 2.0 is much more fun).
Mats
AC 25 SWE Full

HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
Stig Bengtsson
Participant
Mats_Knutsson wrote:

Now the main "pain" is the perfect white interiour wall paint.
Hej Mats

This as a quote from Abvents forum:

"In interior scene how to get more white walls ceiling?

Please use the texture blanc located into the Media/Images folder blanc=white.

Apply the texture on a wall repeat the texture on the material surface. Then in the Shaders inspector move a little bit the Ambiant cursor and add some transparency if needed.

Without touching the lights you'll get walls and ceiling more white."

Haven't tried it yet. Good luck with your class.

Stig
Architect AIA RIBA SAR/MSA, Graphisoft Registered Consultant
AC19 SWE 7006
AC20 SWE 4012
Mats_Knutsson
Advisor
Stig wrote:
Mats_Knutsson wrote:

Now the main "pain" is the perfect white interiour wall paint.
Hej Mats

This as a quote from Abvents forum:

"In interior scene how to get more white walls ceiling?

Please use the texture blanc located into the Media/Images folder blanc=white.

Apply the texture on a wall repeat the texture on the material surface. Then in the Shaders inspector move a little bit the Ambiant cursor and add some transparency if needed.

Without touching the lights you'll get walls and ceiling more white."

Haven't tried it yet. Good luck with your class.

Stig
Thx!
Forcing ambiant on a texture works quite well. I'm pretty satisfied with the results on the normal case but I would like to learn how to create one of those exceptional Vray-like-totally-unrealistic-but ver-white-and-crispy renders. Attached a benchmark image. I know it's non-realistic but often clients wants this kind of image.
No answer from Abvent yet concerning their website which I haven't been able to open since last week...
Cheers,
Mats
AC 25 SWE Full

HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
Anonymous
Not applicable
looks pretty darn realistic to me
nice render ....

Just to clarify, you did this in Artlantis 2.0? or 1.2?
Anonymous
Not applicable
junior wrote:
looks pretty darn realistic to me
Yep, I was going to say if that's non-realistic, what do you call realistic?

Thats a great looking image! They have even gone to the trouble of adjusting all the keyboards and mice so they are different on each desk.
Mats_Knutsson
Advisor
junior wrote:
looks pretty darn realistic to me
nice render ....

Just to clarify, you did this in Artlantis 2.0? or 1.2?
If you read the text the image is a V-ray benchmark (I'm not sure it's V-ray but it has that feeling...doesn't matter anyways). In my eyes it's a major fake. There is a very bright even light distribution everywhere and that's hardly a real situation.
However this is where I would like to come decently close with ArtLantis because I want this kind of feeling.

I can make the ArtLantis render very white by using ambiant like Stig writes in this thread but it also makes the render pretty flat. The shadows are neede to give depth to the render and I haven't got there and the Abvent server where the gurus lurk must have gotten som serious problems...like 5 days downtime now...bedtime...
Cheers,
Mats
AC 25 SWE Full

HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.