2006-07-23 02:40 PM - last edited on 2023-05-11 03:58 PM by Noemi Balogh
2006-07-26 01:30 AM
2006-08-06 09:57 AM
2006-08-06 09:32 PM
Dwight wrote:OpenGL can render shadows, but it doesn't calculate them for you, i.e. it isn't as easy as just flicking a switch to turn on the shadows in OpenGL. ArchiCAD models can quickly generate a lot of polygons, and the time required to calculate shadows cast from them might be excessive. Consider the time ArchiCAD takes to calculate cast shadows for a section/elevation view.
Ooops.
Yes, OpenGL can do transparency, shadows - the works.
2006-08-06 09:43 PM