Quest 3d
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2008-03-20
06:29 PM
- last edited on
2023-05-11
02:42 PM
by
Noemi Balogh
2008-03-20
06:29 PM
I use Quest3d for interactive archicad visualisation .
When i export from archicad a 3ds model and import him into quest3d via polytrans i have the next problem:
When i use the - realtime stencil shadow - the archicad model give errors , kinda artifacts . With models produced by other software i have no errors. Please give an advice.
2 REPLIES 2
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2008-04-21 07:15 PM
2008-04-21
07:15 PM
Any success with this software? I'm considering buying it. I already have vitruvian studio, but it chokes on larger VRML files, and the output looks dated.
What is your workflow and which software you use to get from AC11 to Quest3D?
thanks!
What is your workflow and which software you use to get from AC11 to Quest3D?
thanks!
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2008-04-22 07:33 AM
2008-04-22
07:33 AM
I think the problem is the same like when import a ArchiCad file into a game. You need to clean it up in a 3d modeling software like 3d Max, Maya, Cinema4d ...
Polygons should attach each other on their edges and the edges should connect to the same vertex / points.
Else you could get weird look in some 3d softwares regarding lights and shadows.
Polygons should attach each other on their edges and the edges should connect to the same vertex / points.
Else you could get weird look in some 3d softwares regarding lights and shadows.