When you create or edit a material, it's practical to start with it's Internal Engine appearance (it will always be used in shaded sections for example), and you set Vectorial Hatching there.
Select engine below "Create Preview".
Next, check Open GL appearance.
Then Lightworks Rendering Engine. If you open the Lightworks shader settings, there's a Match with Interna Engine button. Click that.
Customize later.
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1