2006-01-18 07:54 PM - last edited on 2023-05-11 12:34 PM by Noemi Balogh
2006-02-03 10:08 AM
Thomas wrote:
Miguel,
those words of yours sold me ArtR.
Thomas wrote:
I got interior results far beyond the usual dead, crypt-like feeling I've been getting
Thomas wrote:
Below is a work in progress: An internal rendering with only the Heliodon, and a little dark blue ambience to add some blue tint to the shadows.
Thomas wrote:
I find it a lot more difficult to handle the radiosity in the exteriors
Thomas wrote:
Where can I find more info about how to handle the Neon glass, and the Atmospheric light you mention?
Thomas wrote:Nope, you just drag the folder into the catalog shader window, and Bob's your uncle.
I have the whole Art4 extra Shader package. Do I have to buy new shaders now, or can they be used with Art R?
2006-02-03 01:48 PM
2006-02-03 03:55 PM
2006-02-03 03:56 PM
2006-02-03 04:33 PM
2006-02-03 04:58 PM
2006-02-03 05:45 PM
2006-02-03 06:36 PM
2006-02-03 06:44 PM
2006-02-03 06:52 PM
Krippahl wrote:I've already considered that a couple of times. I think 1986 was the first. Remember MacSpace? SpaceEdit? SpaceEdit2? "New" program, same bugs. You get the picture.
Otherwise, you might just go beserk and buy the next ticket to Paris, armed with a Frag grenade...