hi you all,
After so many years it still seems to be very difficult to set cameras right for animation and not have the camera from appearing to bounce around or have different speeds.
In the current setup, I found one way to minimize the bounce around by having the cameras located with same distances from each other and smooth the camera path.
But then when making curves and having also a curved camera path the math is very difficult to determine the exact location to make the camea's going smooth.
Then.. when going vertical up and down with your camera.. like walking up the stairs (
or just fly around in whatever scene you imagine
)... the calculation for good location of camera distances is a job for Einsteins
😉
The logical thing would be for Graphisoft to have another
(or a second way with tick box)
to determine the calculation of an animation with cameras;
Not with frames between cameras like it is now,
but with total frames from first to last camera (
and not minimized so low
), and then with same speed all the way.
(
If the math can be done by cpu instead of our brains... that would make our lives much easie
r
😉
I hope that Graphisoft is considering this or can consider this for near future. (if it has not already been changed for the better in AC20, has it?)
cheers,
W8.1(64), AC19(5005), OctaneRender plugin, Corel, Adobe Premiere Elements 11.
Cosmos II, MSI X99S Gaming 9 AC, i7-5930K 3.5gHz, multiple GPU (1080Ti+Titans: 4Z+X+2Black), 32GB, 1500W.