Smooth, Precise Paths for Fly-through. How?

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ā2004-11-04
08:39 AM
- last edited on
ā2023-05-11
01:21 PM
by
Noemi Balogh
Comments, please.
I am getting there, but can't imagine that the meticulous bezier point editing to never make a jinky at a camera is the way it is done.
That "Smooth at cameras thing" isn't universally applying itself.

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ā2004-12-01 02:37 AM
That's the way it's done alright.

Hope that helps Sir.
Cheers,
Link.

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ā2004-12-01 03:48 AM
You've just confirmed that while with care, the camera path can be controlled into smoothness, it can't be done the way it should - that the camera can't be accelerated or decelerated smoothly, so ArchiCAD users must rely on tricky crossfades to simulate starting smoothly from a fixed point or to change fly-thru speed - unlike any other fly-through application.
Yet another problem that must be solved by exporting the file to another application ....
Link : we are forced into looking after your special friend in your absence - when you back? Just so we know when to get out of town.

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ā2004-12-02 09:42 AM
In Artā¢lantis, you can control this individually ... but that is not what you want or what you asked.
Doing a walkthrough of a cramped interior is a difficult exercize. Just hold your camera to your eye and try walking around a familiar space. Dizzying!
ArchiCAD since 4.55 ... 1995
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ā2004-12-03 07:04 PM
Ever wondered why you wanted to barf up every time you saw someone play Wolfenstein(the original, not the Return)?
If you walk trough a space, you don't keep your eyes fixed on an imaginary point 20 feet in front of your nose.
Your eyes jump from one object to another, in quick sucession. Try to turn around real slow, at the same time keeping your eyes fixed straight ahead. It can't be done! (unless you unfocus your eyes).
So you path may be smooth, but the point of focus of your eyes certainly isn't, so why bother doing them in the first place??? (I know, I know, it has something to do with canadian grandmothers eating eggs in a special way...).

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ā2004-12-03 07:26 PM
A good example of this is during the opening sequences of "Dolores Claiborne," as we fly over the oceanfront community, crossfade into the town, crossfade thru the forest, crossfade thru the front door and arrive at the landing just as the old lady crashes down. Here the sequence ends.

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ā2005-05-07 10:29 PM

Link.
I am doing some fly-throughs around a building and even with Smooth Path the end movie still appears as though the camera is moving closer to the house between cameras. Is there anything else I could try?
Nevermind. Didn't have them all looking at the same point.

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ā2005-05-09 10:58 AM
In Panic Room and Fight Club and a few others, part of the atmosphere of depicting the scenes ('architectural visualisation' comes to mind) is done with physically impossible camera moves (a combination of computer generated images and real camera moves).
Doing fly-throughs without any control over the eyes' direction makes for these sickening movies. If you let the camera target turn around in anticipation of a real path turn, you can make a lot easier for your viewer...
See this example (1,5 MB MPEG-1 file):
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
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ā2005-05-17 05:18 PM

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ā2016-09-07 02:03 PM
After so many years it still seems to be very difficult to set cameras right for animation and not have the camera from appearing to bounce around or have different speeds.
In the current setup, I found one way to minimize the bounce around by having the cameras located with same distances from each other and smooth the camera path.
But then when making curves and having also a curved camera path the math is very difficult to determine the exact location to make the camea's going smooth.
Then.. when going vertical up and down with your camera.. like walking up the stairs (
The logical thing would be for Graphisoft to have another
Not with frames between cameras like it is now,
but with total frames from first to last camera (
(
I hope that Graphisoft is considering this or can consider this for near future. (if it has not already been changed for the better in AC20, has it?)
cheers,
Cosmos II, MSI X99S Gaming 9 AC, i7-5930K 3.5gHz, multiple GPU (1080Ti+Titans: 4Z+X+2Black), 32GB, 1500W.