Textures...how to
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‎2008-10-16
12:27 PM
- last edited on
‎2023-05-11
12:57 PM
by
Noemi Balogh

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‎2008-10-16 02:01 PM
Incursori wrote:Incursori:
For example, the stone part on the walls is not what I originally wanted, but it was the best I could do. Stone was supposed to be much smaller, in mosaic kind of style.
In the Materials dialog box, Internal Engine > Textures, set the size of the texture as desired, then switch to Lightworks Rendering Engine > Textures and click on the "Match with Internal Engine" button. This is the easiest way to set the texture size.
You should add a Signature to your Profile (click the Profile button near the top of this page) with your ArchiCAD version and operating system (see mine for an example) for more accurate help in this forum.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14
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‎2008-10-16 02:47 PM

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‎2008-10-16 04:26 PM
No light is white - make light yellow or golden.
Try to compose a scene in this room that captivates the eye and tell us something about the space.
Your surfaces are too slick - add roughness.
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‎2008-10-16 05:59 PM
Dwight wrote:Dwight,
In the"LightWorks in Archicad" book, it addresses using general light to actually illuminate the scene and use your lamps as low powered "props."
No light is white - make light yellow or golden.
Try to compose a scene in this room that captivates the eye and tell us something about the space.
Your surfaces are too slick - add roughness.
Do you have to change the settings of all your materials to get the effect you want first or does the rendering engine do it?
Rick

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‎2008-10-16 06:02 PM
All materials need individual assignment of even 1,1,1,1 in the displacement Roughness shader
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‎2008-10-16 06:10 PM
Rick

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‎2008-10-16 06:28 PM
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‎2008-10-16 06:35 PM

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‎2008-10-16 06:37 PM
This is why i wrote the book, eh?