Textures...how to
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‎2008-10-16
12:27 PM
- last edited on
‎2023-05-11
12:57 PM
by
Noemi Balogh
‎2008-10-16
12:27 PM
15 REPLIES 15
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‎2008-10-16 06:39 PM
‎2008-10-16
06:39 PM
Dwight wrote:No doubt!!!
If you stumble around in there long enough you'll find the Displacement Class Shader "rough"
This is why i wrote the book, eh?

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‎2008-10-16 06:44 PM
‎2008-10-16
06:44 PM
Finding it a cryptic nightmare, then?
Dwight Atkinson
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‎2008-10-16 06:50 PM
‎2008-10-16
06:50 PM
Pretty much.
I changed one material (Paint-Whitewash) to 1,1,1,1 and got something awful looking.
I changed one material (Paint-Whitewash) to 1,1,1,1 and got something awful looking.

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‎2008-10-16 07:26 PM
‎2008-10-16
07:26 PM
How bad is it?
Dwight Atkinson

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‎2008-10-16 09:58 PM
‎2008-10-16
09:58 PM
oops. I am rusty:
.01, .01, 1,1
.01, .01, 1,1
Dwight Atkinson
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‎2008-10-17 12:45 AM
‎2008-10-17
12:45 AM
I thought it might be something like that when I saw the default numbers. I'll get back to you when I try those out.
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