2010-01-2211:18 PM - last edited on 2023-05-1112:13 PM by Noemi Balogh
2010-01-2211:18 PM
I'm creating some fly-throughs and have been experimenting with different engines. I've found that the lightworks is the quickest (quicker than internal engine) but in some cases it does not show textures, then some other textures show very strange (like the grass). The internal engine can take very long, but I like the output. I'm just wondering how different people approach VR objects, scenes & walk throughs.
To get the textures to show you probably need to update the LightWorks materials settings. I still do most of my material edits in the internal engine first and then go to the LightWorks settings and click the "Match with Internal Engine" button. Sometimes I'll then tweak the LightWorks materials to take advantage of some special features but I'm not that much of a render meister.