Thank you all for kind words.
Bryan:
Is that really all lightworks? No photoshop? If so that is unreal!
My goal is always to extract as much 'realism' as possible directly from AC/LW that's why I try to avoid doing any 'post work' if possible. If not I would just go for Artlantis R and wouldn't spend hours tweakin' textures and lights, but I belive that as soon as you get thru this LW can actually save your time.
During my studies I used to use combination of AC 6.5 and Artlantis 4.0 and I was often workin' like "oh well it's good enough (even if it wasn't) now let's see how it looks in ArtL" or "this corner doesn't look right but I will put a flower there in PS". After switching to ArtL I hardly ever returned to AC to improve something. Now having built-in LW I focus more on modeling then rendering, simply don't feel this chase for quick effect.
In most cases I'm satisfy with what AC/LW cook for me. Only thing I did with this one was to desaturate it just a little bit. Mostly because of too colourful floor texture.
"You ever think about challenging Dwight as Render Guru / God!"
Actually it was Dwight who pointed some crucial issues about lights and I simply followed him, so I feel more like his debtor than competitor.
s2art:
This couch is a model converted from 3ds and optimized in Wings 3D (grate software BTW). Round edges I made with AF2.0. Maybe I should get some credits for promoting the software, don't you think Fabrizio?
(just kiddin')
Mats_Knutsson:
thanx
Rashid Garuba:
will do that
Greetings