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(help) chandalier

Anonymous
Not applicable
Hi,

I'm doing a project for a bar, and i want simulate the orignal chandeliers on my 3D and renders.

This is the original photo:
http://centro-inc.com/news/blog_images/FLO%20skygarden.jpg

My question is: - How i can put the bottom image inside of the semi circle ?

If u know other way to resolve my problem please let me know.. it's very important.

thanks
17 REPLIES 17
Anonymous
Not applicable
thanks.. solve the first problem.. now hv others... this is the best i can do (image attached).... i don't know the right values of material angle, neither in the material propriaties.. to have a perfect botton
Anonymous
Not applicable
i think i hv a problem because the image is circule... it's possible ?
Skygarden detail.JPG
Ralph Wessel
Mentor
goliveira wrote:
thanks.. solve the first problem.. now hv others... this is the best i can do (image attached).... i don't know the right values of material angle, neither in the material propriaties.. to have a perfect botton
It looks as if the material might be sized too large - try setting the width to the diameter of the light fixture. Or email the texture map to me and I'll take a look at it.
Ralph Wessel BArch
Software Engineer Speckle Systems
Anonymous
Not applicable
i change the material size, but the image still repeating.. i pm u, and post the original texture
Ralph Wessel
Mentor
goliveira wrote:
i think i hv a problem because the image is circule... it's possible ?
Difficult...

I think the best approach would be to divide the problem into 2 parts:
  • 1) Make the top-most part of the fixture a level plane rather than a dome to avoid distorting the texture. Isolate that part of the texture and size it so just one tile matches the circular plane inside the light fitting.
    2) The texture below this area is a pattern that repeats 4 times. I would make a texture from one quadrant, distorted to map onto a rectilinear area with seamless tiling to the sides. This can be mapped onto the dome inside.
I made a quick test (attached), but it's very rough. It would be easier to make the texture with a better image.
Ralph Wessel BArch
Software Engineer Speckle Systems
Anonymous
Not applicable
the results are not i expected.. the image don't hv the better quality.. thanks for all help.. idon't try do it but the image that you post make me a preview of a final result..

really really thanks!
Anonymous
Not applicable
Viva Artlantis !
Anonymous
Not applicable
PERFECT! JUST AREST THE TEXTURE TO THE BOTTOM ?

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