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How is two points perspective GetPerspectiveData() FOV working?
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‎2019-11-13
09:22 AM
- last edited on
‎2022-09-29
09:59 AM
by
Daniel Kassai
‎2019-11-13
09:22 AM
Hello. In 3D/All in general perspective
fov for general perspective and 2 points-perspective. Is this intended? In Corona, we were using this data for rendering, but we had a big FOV jump for general perspective and 2 points perspective renders.
We are using another formula and now our renders are the same as Cine4d renders. I'm just curious if it's an issue or it's intended. Thanks.
const PERSDEF& GetPerspectiveData () const;()is sending different
We are using another formula and now our renders are the same as Cine4d renders. I'm just curious if it's an issue or it's intended. Thanks.
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Add-On (C++)
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‎2019-12-02 01:51 PM
‎2019-12-02
01:51 PM
Hi Alex,
This is intentional to produce the correct result for 2-point perspective we have to adjust the FOV.
Best, Akos
This is intentional to produce the correct result for 2-point perspective we have to adjust the FOV.
Best, Akos
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‎2019-12-02 01:51 PM
‎2019-12-02
01:51 PM
Hi Alex,
This is intentional to produce the correct result for 2-point perspective we have to adjust the FOV.
Best, Akos
This is intentional to produce the correct result for 2-point perspective we have to adjust the FOV.
Best, Akos