2015-03-16 09:49 AM - last edited on 2023-08-01 01:33 PM by Doreena Deng
2015-03-18 10:30 AM
#include "Point3DData.h" // you need Geometry modul void RotatePoint (const Vector3D& origo, const Vector3D& axis, double angleDEG, double* x, double* y, double* z) { Geometry::TMRotatePoint (origo.x, origo.y, origo.z, axis.x, axis.y, axis.z, angleDEG * DEGRAD, x, y, z); } // Usage: RotatePoint (Vector3D (0.0, 0.0, 0.0), Vector3D (0.0, 0.0, 1.0), 45.0, &x, &y, &z);
2015-03-18 02:31 PM