BIMx
About BIMx (mobile, web and desktop), connection to BIMcloud, and related technical questions.

BIMX & Oculus Rift

Anonymous
Not applicable
Goodmorning and have a great month forum,
I recently got my oculus rift DK2 , for those that do not now what it is,
its the second development kit of an upcoming Virtual Reality Head Mounted Display. I am planning to create VR tours using Unity engine but then it hit me ,that Bimx can produce steroscopic images,so,anyone gave this a shot?
I played around a bit with it,but no luck.
I would really love if I did not have to learn how to use another software but i guess you cannot add dinosaurs chasing you around in your house in Bimx 😉
41 REPLIES 41
Anonymous
Not applicable
Strawbale must be lost in his Google Cardboard world. This VR stuff sounds like fun, looking forward to hearing the process.
Gus
Newcomer
strawbale wrote:
Ive found a way to get my Archicad 3D models into Google Cardboard and walk around.

Just WOW! its pretty incredible. Forget BIMX

I love it! THIS is the future

Strawbale,
How did you view your ArchiCAD model using Google Cardboard? I would love to try that out.
Michael
www.michaelgustavson.com Architect NY WI IL
Madison WI
Archicad21 MEP EcoDesSTAR Win10-64-bit
EliteBook8570W Corei7-3630QM@2.40GHz
QuadroK2000m RAM32 (2)250GBSSDs
4 Monitors Internet:4Up60Down
Anonymous
Not applicable
Here is an Apk file of a project imported into Unity3D, then compiled for Google Cardboard on Android.

Transfer onto your smartphone and install as an ordinary Android app. then run it and put your phone into your Google Cardboard. I've only tried it on my Galaxy Note 4 so cannot grantee performance on other smartphones.

If people are interested I can compile an iphone version.

To walk around the model, look down to activate and dis activate walking

https://mega.co.nz/#!D0ozTZLa!jjk6mhQbs8ei4prgCUczg9_OIkgS7uxB_Z4El8OtiVo
house.PNG
Anonymous
Not applicable
and this is the view on your smartphone with the side by side images that Google cardboard combines into one 3D image.

Of course you can walk into and explore the building model. The textures are imported from Archicad with the model.
GC - Copy.png
Anonymous
Not applicable
Danj and Strawbale,
I'd be happy to hear your workflows.
At the moment I am able to import geometry into unity and even unreal engine but my main problem is the shaders and uv mapping.
Any tips on that?
Cheers!
Anonymous
Not applicable
When you say shaders and UV mapping, what kind of problems are you having?

are you interested in setting up for Occulus or Cardboard? I can only help with Cardboard
Anonymous
Not applicable
strawbale wrote:
When you say shaders and UV mapping, what kind of problems are you having?
I am having problems when trying to use lightmapping,
I am getting corrupted lightmaps, like the UVs aren't properly unwrapped.
Second, I still have not found a way to get a realistic, or even semi realistic, glass shader.
So I am interested in how other people are importing their projects inside Unity (or unreal)
The export to Oculus is a pretty straight forward deal once you load the Oculus SDK.
Thanks for the reply!
Anonymous
Not applicable
For windows, you need to select the glass object, and select a transparent shader, then you need to change the alpha value under texture.
Anonymous
Not applicable
BIMx should get the Oculus implementation if it wants to maintain relevant. Truth to be said after one reviews the model with Oculus (or Gear VR/VR One) you just don't appreciate flat 3D as much anymore. The path we are using is Sketchup - LightUp - Unity - Rift. Works like a charm.
Simple and fast - and awesome quality.
What I still want is a one button solution. RenderLights have something like that now. And it actually works, but Unity (free version works) is more economic solution.
Oculus_Lockers.png
Anonymous
Not applicable
Miki wrote:
BIMx should get the Oculus implementation if it wants to maintain relevant. Truth to be said after one reviews the model with Oculus (or Gear VR/VR One) you just don't appreciate flat 3D as much anymore. The path we are using is Sketchup - LightUp - Unity - Rift. Works like a charm.
Simple and fast - and awesome quality.
What I still want is a one button solution. RenderLights have something like that now. And it actually works, but Unity (free version works) is more economic solution.
I gave Renderlights a (quick) shot and my first impressions where kinda underwhelming.
First of all, I cannot get >7-10fps even on a relatively high end PC (i7 3770k@4ghz, 16gb ddr3 ram, GTX670 2gb, even on a simple scene.
Given that the minimum FPS for a good VR experiece are ~65-70, this is not working.
Second problem is that when you activate the oculus mode, you cannot look around using head movements but you have to use the mouse. This is an immersion breaker.
Maybe I'm doing something wrong, anyone else having similar experience?

Didn't find the answer?

Check other topics in this Forum

Back to Forum

Read the latest accepted solutions!

Accepted Solutions

Start a new conversation!