2005-02-17 10:16 PM - last edited a week ago by Gordana Radonic
2005-03-10 06:07 PM
stefan wrote:
- * No gravity or collision detection, which is possible in Blaxxun Contact (for VRML) and Cult3D VIZ Exporter
It does have the colision detection - you cannot walk through things, and climbing the stairs is quite interesting😉
Or, did you have something else in mind?
2005-03-10 09:49 PM
Djordje wrote:stefan wrote:
- * No gravity or collision detection, which is possible in Blaxxun Contact (for VRML) and Cult3D VIZ Exporter
It does have the colision detection - you cannot walk through things, and climbing the stairs is quite interesting😉
Or, did you have something else in mind? In the demo export files I walk through the walls and floors...
In Blaxxun Contact I can dive from a building and land on the floor (if I want to). In Zermatt (at least in the demo files) I keep walking through the air. You can walk UP the stairs, but not down!
Please tell me that these are limitations in the demo files and not in the Zermatt engine...
2005-03-11 09:53 AM
2005-03-11 10:24 AM
David wrote:If I understand the purpose of publishing models, they should allow the highest possible quality. They use a runtime version of the "engine" and thus should support everything you can throw at it and then some.
I gather the exported files are stand-alone programs that clients can view without having to install other software? What sort of specs would they need? Would a highly detailed project require them to have huge amounts of RAM or high end OpenGL video cards?
2005-03-11 11:23 AM
F3 is your shadow toggle button. You should be seeing shadows with your F3 button.
- * I didn't see any shadows
The M key is your measure tool. I can't explain why it's not working as it should, I'll have to check it up for you. F1 will give you a comprehensive list over the available functions. You can even control layer display, culling etc etc
- * Only a small subset of shortcuts is displayed. F3 does something but what? The M-shortcut is actually using the M-key as it is placed on an American qwerty-layout. At my keyboard, the key on this position is "?," and thus pressing my "m" key doesn't work.
Your F key is Fly/Walk toggle
- * I'm always in "airplane" mode. How do I switch to walk mode? Can I?
I have the same problem, I connect my laptop to an external monitor, I'll pass on this wish.
- * Fullscreen is usually a good choice, unless you have two displays. I have two and it uses the first to show it fullscreen, but it tracks the mouse over the two screens, which makes navigation awkward. There should be an option to go in a window.
Your C key is your toggle for collision.
- * No gravity or collision detection, which is possible in Blaxxun Contact (for VRML) and Cult3D VIZ Exporter
Would you like to see anti-aliasing as an option?
- * No anti-aliasing, but reasonable texture smoothing
It's all ready built in, though not fully developed. I'll let you know when it's 100% ready
- * network collaboration (how does it work?)
I'm not ready to install the software, since 7 days are simply too short. I want demo-versions that don't expire. I often choose not to install a demo because the evaluation time is too short. I have other tasks to doI understand, I'll pass on the info.😉
So most of these comments are on the viewer. All by all, it seems pretty nice, but I guess the most compelling "feature" is it's integration into ArchiCAD.Yes I agree. Thank you for takeing the time to test it and give your feed back. Muchly appreciated.
2005-03-11 11:38 AM
David wrote:Hi Dave,
I gather the exported files are stand-alone programs that clients can view without having to install other software? What sort of specs would they need? Would a highly detailed project require them to have huge amounts of RAM or high end OpenGL video cards?
2005-03-11 02:41 PM
Ben wrote:When disabling the second monitor, the shadows are there!F3 is your shadow toggle button. You should be seeing shadows with your F3 button.
- * I didn't see any shadows
Ben wrote:Enabling the console with the TAB-key proves that the software is interpreting my key presses regardless of their real setting. It assumes I have a qwerty setting, even though it's Belgian/French azerty !!!The M key is your measure tool. I can't explain why it's not working as it should, I'll have to check it up for you. F1 will give you a comprehensive list over the available functions. You can even control layer display, culling etc etc
- * Only a small subset of shortcuts is displayed. F3 does something but what? The M-shortcut is actually using the M-key as it is placed on an American qwerty-layout. At my keyboard, the key on this position is "?," and thus pressing my "m" key doesn't work.
Ben wrote:OK. But the icon is still an airplane!Your F key is Fly/Walk toggle
- * I'm always in "airplane" mode. How do I switch to walk mode? Can I?
Ben wrote:Aha! Now everything is much, much better. How is it that I can walk through doors and windows but not through walls? Well, anyway, navigation is fine again.Your C key is your toggle for collision.
- * No gravity or collision detection, which is possible in Blaxxun Contact (for VRML) and Cult3D VIZ Exporter
Ben wrote:Yes. When I force my driver to enable anti-aliasing, the program freezes (or loads forever I assume).Would you like to see anti-aliasing as an option?
- * No anti-aliasing, but reasonable texture smoothing
2005-03-11 02:50 PM
2005-03-11 03:44 PM
2005-03-11 07:19 PM