Hello All,
I saw this thread, and took a look into the issue. Here is what I found.
So, ARCHICAD (like most other apps) is using the SketchUp API kit to export the model to SKP format. We provide the model to the API in the format it requires, and then the API does the rest. This means we have little control over how the conversion happens.
Based on what I saw during my tests and inspecting the API, it seems the textures are exported in a unit size (so the textures go out as 1x1 unit squares), and then individually stretched on each surface. I think this happens, because the way SketchUp handles surfaces is different than how other apps do. What I mean, is that the way a brick surface is applied to a wall, a slab, and maybe something curved, is different in ARCHICAD, but all work with our surface system/logic, but in order for SketchUp to do the same, it would need to create a separate texture for each (so there could be 5 separate brick textures that actually look the same). So, in order to keep it consistent, it creates a single texture, and the size and positioning is custom for each model surface.
Now, I think this makes sense (and we have no control over it), but the real problem I see with this situation right now, is that even if you work in Metric units in ARCHICAD (e.g. Meters), the model goes out in Imperial to SketchUp (Feet & Inches). In this case, it makes sense why the unit of textures is 1x1 inches, but I would expect that if I work in Meters, the model should export in meters, and so the Textures should also be 1x1 Meters.
I have let the developers know about this, and they are looking into whether we can control the units during the export (task #265120 in our system). I hope this can be worked out.
As a workaround, I like what Erwin suggested. If you export into a different format, the textures are exported differently, and if SketchUp supports the import of that format, it might handle the texture sizes better.
Regards,
Daniel Alexander Kovacs
Professional Services Consultant
GRAPHISOFT
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