2018-11-2902:31 PM - last edited on 2023-05-1111:48 AM by Noemi Balogh
Even tho Archicad doesn't have a native support for exporting Blender files, Blender 2.8 is proving to be an excellent asset for Architectural Visualization. I am using it and greatly impressed. But I wonder if other people are using, and what is your workflow from getting the Archicad model into Blender.
So far I have been exporting as FBX, using the twinmotion exporter, with the added problem the twinmotion export doesn't bring any lighting information into the model. So, there is the re-texturing and re-lighting. I have had also some success with the Collada export and import on Blender. And am experimenting with using Rhino 6 as a in-between format, for the 3DM generated by Archicad does carry all the lighting information, meaning I don't need to re-do the lighting design on the model, and Rhino exports the FBX preserving the lighting information.
Re-texturing would be done in any way, but I am interested if anyone has a better workflow, that preserves some quality of UV mapping, lights and so on Or if there is any Blender exporter on the way
I wrote to Dinnye and asked for an exporter for blender. He said it is possible but needs more demand.
Dinnye is author of DIN3D an excellent exporter to c4d and max. It is a commercial product but it worth every penny. (possibility to update exported scenes)
So If you want exporter to blender then write to Dinnye
Try exporting as FBX or Colada (dae) instead, the reason you don't see the model in blender when you export as obj is most likely because the scale is too large, you can check this by scrolling away from the origin in blender.
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Hello! I have a problem when importing a model (colada fille) from Archicad to Blender (3.5). In the Object Mode model looks fine but then when I switch to Edit Mode the geometry of model gets fragmented into triangles... that makes adding textures to the model a nightmare. Is there any solution to fix it or it is easier just to create a new model in Blender?