Collaboration with other software
About model and data exchange with 3rd party solutions: Revit, Solibri, dRofus, Bluebeam, structural analysis solutions, and IFC, BCF and DXF/DWG-based exchange, etc.

Far Cry 2

Dennis Lee
Booster
Look at the kind of technology that's out there! This is waaaay better than OpenGL.

http://www.joystiq.com/2008/08/21/check-out-far-cry-2s-map-editor/
ArchiCAD 25 & 24 USA
Windows 10 x64
Since ArchiCAD 9
5 REPLIES 5
Karl Ottenstein
Moderator
Dennis wrote:
Look at the kind of technology that's out there! This is waaaay better than OpenGL.
Very cool! But, that map editor and OpenGL are not alternatives ... so "better than" is not the way to look at it. 😉

Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Exactly, and look at the latest demo of RAGE (http://www.vimeo.com/1598029). If you know what to do there is no difference between DirectX and OpenGL.
Dennis Lee
Booster
Karl wrote:
...that map editor and OpenGL are not alternatives...
Hi Karl, not really sure what you meant by above. I think OpenGL may not be the word I should have used technically, but I was really impressed by the real time rendering of the scenes w/ the ability to control lighting, etc., instant terrain / river modeling, and instant creation of 3d forests (with full detail of all individual trees), and the super easy interface to work in 3d.
ArchiCAD 25 & 24 USA
Windows 10 x64
Since ArchiCAD 9
Anonymous
Not applicable
Dennis, this terrain editor is only this - terrain editor. All the objects in the library have been created in other 3d packages. It's like Archicad with only mesh tool and Objects Tool. It looks impressive because it has a very nice (for the game) library of objects.
Anonymous
Not applicable
The Cry-engine 2 used in Crysis and the modified engine in Far-cry2 are stunning pieces of technology. I have to agree that our little OpenGL accelerated 3d window does look a bit pathetic when you see it running on the same hardware!

That's what you get with 4(?) years development and a budget of 10s of millions of Euros, as opposed to the finite development funds of Nemetschek/Graphisoft.

This is a beautiful example of architectural visualisation viewed in real-time in Crysis. I seem to remember reading that the building was modelled in Allplan, exported to MAX and textured, then imported into Crysis.

http://www.dailymotion.com/video/x158fp_imagtp-cry-engine-2