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How is two points perspective GetPerspectiveData() FOV working?

Anonymous
Not applicable
Hello. In 3D/All in general perspective
const PERSDEF& GetPerspectiveData () const;()
is sending different fov for general perspective and 2 points-perspective. Is this intended? In Corona, we were using this data for rendering, but we had a big FOV jump for general perspective and 2 points perspective renders.
We are using another formula and now our renders are the same as Cine4d renders. I'm just curious if it's an issue or it's intended. Thanks.
1 ACCEPTED SOLUTION

Solution
Akos Somorjai
Graphisoft
Graphisoft
Hi Alex,

This is intentional to produce the correct result for 2-point perspective we have to adjust the FOV.

Best, Akos

View solution in original post

1 REPLY 1

Solution
Akos Somorjai
Graphisoft
Graphisoft
Hi Alex,

This is intentional to produce the correct result for 2-point perspective we have to adjust the FOV.

Best, Akos

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