Nope, TM is not that advanced yet. Refraction is still a difficult aspect to visualize in realtime. If you mean caustics, TM doesn’t support real caustics however it offers a way to ‘fake it’. In fact it looks quite nice in my opinion.
i doubt any realtime gpu renderer would be able to give you accurate caustics. corona can calculate good looking (and real) caustics, and im guessing so can vray. i think for being 'fake' caustics, TM actually gives pretty good results. have a look at these two examples.
caustics and real refraction calculations are nowhere close to what gpu's can render realtime for now. even unreal, which i suppose is the most advanced realtime gpu renderer, can't calculate these realtime. so i imagine it will be a long while before you can see actual ior in gpu based (ie realtime) renderers.
quick edit. i think UE has maybe recently added, or is about to add realistic caustics / refraction.