Graphics Override of Composite Skins
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2017-11-23
04:18 AM
- last edited on
2023-05-19
03:22 PM
by
Gordana Radonic
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Graphic Overrides

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2017-11-23 04:34 AM
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2017-11-23 04:50 AM
Thanks.

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2017-11-23 11:39 AM
But it works.

(Sorry for german text; easy to figure out, tho)
POSIWID – The Purpose Of a System Is What It Does /// «Furthermore, I consider that Carth... yearly releases must be destroyed»
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2017-11-23 03:57 PM
Thank you. It is very interesting. I wonder if you could show how you created the override rule, and even if it is in German, someone may be able to explain it.

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2017-11-23 04:20 PM
The GO itself is very easy. It's just overriding the background pen to blue (the fill is set to "Only background" obviously).
POSIWID – The Purpose Of a System Is What It Does /// «Furthermore, I consider that Carth... yearly releases must be destroyed»
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2017-11-23 06:17 PM
Thanks for further explaining the override, but my question is how do you even select the individual skins in order to override them separately in the first place.

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2017-11-24 01:59 AM
Cheikh wrote:You can't.
Runxel,
Thanks for further explaining the override, but my question is how do you even select the individual skins in order to override them separately in the first place.
It still overrides all skins - just not those with a transparent background.
So all you can do is make sure the composite uses building materials that use cut fills that have a transparent background pen for all those skins you do not want to change.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2017-11-24 02:53 AM
Got it. Thanks.
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2017-11-25 07:46 PM
this way you can create a rule to override the skin you want.