2022-06-08 10:34 PM
Is it possible to randomise the surface texture while using the Cadimage Wall Covering tool? In this example (attached) with a shiplap application, because the shiplap boards are repeating, so is the applied surface which is fairly unrealistic.
I render using Twinmotion which splits the model out by materials so has the same repeating issue as Archicad.
Solved! Go to Solution.
2022-06-09 02:54 AM
This has been somewhat solved via a simple, temporary workaround (until individual textures can be applied to individual boards):
Changed to the smooth shiplap covering (I was using grooved) which spread the timber surface texture across multiple boards instead of repeating new on every board. This also meant in TM the mapping was across the cladding as a whole, not just the individual boards.
Played with the scale and size of the texture to make it look less repetitive (e.g. some repeating elements landing in the shiplap joints).
2022-06-08 11:33 PM
You will need to add gdl code to the object.
I recently did this to my coverings.
2022-06-09 01:03 AM
Hi - you can't do that currently, but I will add a new feature request into our system, and we can add it in a future update.
2022-06-09 02:54 AM
This has been somewhat solved via a simple, temporary workaround (until individual textures can be applied to individual boards):
Changed to the smooth shiplap covering (I was using grooved) which spread the timber surface texture across multiple boards instead of repeating new on every board. This also meant in TM the mapping was across the cladding as a whole, not just the individual boards.
Played with the scale and size of the texture to make it look less repetitive (e.g. some repeating elements landing in the shiplap joints).
2022-06-09 03:35 AM
Reminds me of FloorGenerator and MultiTexture in 3DS Max. Great tool that would randomly generate boards and assign a random texture from an input array to each board.
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