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2023-11-27
06:57 AM
- last edited on
2024-09-26
01:33 PM
by
Doreena Deng
Is there a command in GDL to detect if the 3d window is on Physically Based Rendering in 3D?
I need it to change some setting in our objects until the new option is optimized.
Thank you
Solved! Go to Solution.
2023-11-27 07:26 AM
I may be mistaken, but I don't think GDL can determine any of the 3D window engines being used (vectorial, hardware accelerated or physically based).
I think the best an object can do is determine if it is being viewed in 3D, not how it is being viewed.
Barry.
2023-11-27 07:26 AM
I may be mistaken, but I don't think GDL can determine any of the 3D window engines being used (vectorial, hardware accelerated or physically based).
I think the best an object can do is determine if it is being viewed in 3D, not how it is being viewed.
Barry.
2023-12-08 03:52 PM
You can create Model View Options for your library and create renderings using a different MVO.