2009-11-28 11:48 PM
2009-11-28 11:59 PM
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator
2009-11-29 06:36 PM
2009-11-29 06:41 PM
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator
2009-11-29 06:54 PM
2010-02-13 03:46 AM
2010-04-17 11:41 PM
abhitej wrote:Just curious, why wouldn't you be using a workstation card instead of a gaming card?
i dnt have a mac book pro, but i do have a dell with the same exact config as the mac book pro, i use a dell xps m1340, with a 2.66 ghz processor and two nvidia graphics cards in SLI, the same cards as the macs,
and ive seen a major difference when the extra card is switched on, and switched off. ( we can save power in SLI config cards by swithing off a card )
yes, AC (version 12 and more notably version 13 (64bit)) can make full use of the GPU acceleration, and further, the 64 bit version is eons ahead of the 32 bit version in speed, im talking bot 200% in performance.
performance difference extremely clear in large models
System Specs :
Dell XPS M1340
Intel Core2duo p8600
4 GB DDR3 dual channel ram
Nvidia SLI motherboard
Nvidia GF 9400m + 9200m
2010-04-19 05:48 AM
LINZ wrote:well, on a notebook , that was the best option i had, besides i do game quite a bit, :p,
Just curious, why wouldn't you be using a workstation card instead of a gaming card?
2010-04-19 07:37 PM
2010-04-20 06:55 PM
LINZ wrote:Because the only difference is marketing, the specs of the card are often identical. 3D CAD and 3D games are largely using the same math behind the scenes and with the OpenGL standard API for graphics cards they're all communicating with the software in the same way. As a good rule of thumb, the more video RAM the card has the better, other considerations are secondary as you're unlikely to notice significant performance differences between two card.
Just curious, why wouldn't you be using a workstation card instead of a gaming card?