Libraries & objects
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AC13 Pocket Door

Anonymous
Not applicable
I am trying to use the D1 Pocket 13 door object from the AC13 library. In AC12 I was able to pick the wall type I was inserting the door into - now I only have the choice of "reveal" or "no reveal". The issue is that in the past I would set my wall type to stud wall and then play with my reveal setting to get the pocket door to center in the stud portion of my wall. Now I cannot mess with the reveal as it moves my casing in to the studs along with the door. I want the casing on the outside of my sheetrock and the pocket door centered in the studs. Any suggestions?
TIA
2 REPLIES 2
Anonymous
Not applicable
D1 Pocket doesn't function as a pocket door— split frame on trailing edge & full width frame on strike side. Also the wall pocket extends too far.
The work-around: D1 Pocket 13, turn off casing both sides, no reveal, offset 1/2 width of the core (1 3/4" for 2x4 wall).
For trim in 2D & 3D use D1 13 with an empty door panel, & ID that excludes it from my door schedule. I HATE using one door on top of another, but at least my schedule & 3D drawings are accurate. Except for the extended pocket, 2D is as well.
I hope GS develops a real pocket door, or someone out there has a better answer...
Stress Co_
Advisor
The split frame is still an issue... but doesn't the newest Library hotfix solve centering the panel in the wall?
AC13-USA-LibHotfix2
Marc Corney, Architect
Red Canoe Architecture, P. A.

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