D1 Pocket doesn't function as a pocket door— split frame on trailing edge & full width frame on strike side. Also the wall pocket extends too far.
The work-around: D1 Pocket 13, turn off casing both sides, no reveal, offset 1/2 width of the core (1 3/4" for 2x4 wall).
For trim in 2D & 3D use D1 13 with an empty door panel, & ID that excludes it from my door schedule. I HATE using one door on top of another, but at least my schedule & 3D drawings are accurate. Except for the extended pocket, 2D is as well.
I hope GS develops a real pocket door, or someone out there has a better answer...