m wrote:
The objects I created were based on morphs, which means that the script window is empty. Do you think this is still workable?
Saving a morph as an object should make quite large scripts, especially for the 3D.
I am not sure why it would be empty - unless maybe it was saved as a 'binary' object.
Adding the object to the embedded library should convert it back to the previous version (I would think even if it is a binary object - but I haven't tried that).
The only exception would be if the version you are starting from has created commands in the script that did not exist in that earlier version.
But that shouldn't be a problem for 22 to 21 unless it is a stair - stairs from 22 will not transfer back to 21.
Barry.
One of the forum moderators.
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