Beginner API?

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ā2004-02-12 09:28 PM
We're looking at getting the kit, and want to see if there is any kind of support group for it.
Thanks!
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ā2004-02-22 04:05 PM
Can anyone comment on whether we could use xcode (the panther dev suite) instead?
Apple says go ahead and switch.
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ā2004-02-22 05:08 PM
stefan wrote:As I recall it took me 100 posts to go from new member to junior member, I assume it's still 200 posts to get to active member. I'm still waiting to see how many it takes to get to the next level.
(P.S. This is my 100th post! - but I'm still a junior member ...)

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ā2004-02-22 07:41 PM
The API sys requirements still say CodeWarrior8.Xcode can transfer things from Codewarrior, but requires Codewarrior in order to do so. I'm not good enough with IDE software to find everything manually yet...
Can anyone comment on whether we could use xcode (the panther dev suite) instead?
Apple says go ahead and switch.
One way of the other, I'm going to find a way to develop in something I don't have to pay several hundred dollars for (i,e. Xcode)
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ā2004-02-23 09:52 AM
I don't think you can use free C++-compilers, since they usually don't have the required C++-libraries for platform development.
By the way, we are using Visual Studio.net (version 2002, there is allready a version 2003) but API/SDK requires Visual C++ 6.0 (which I still have installed for, well, such occasions).
I'm still learning and have not been able to make my first plugin yet.
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
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ā2004-02-23 12:42 PM
Xcode is basically Visual Studio for the Mac. And it comes with the operating system
-Tom
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ā2004-02-23 03:38 PM
If it's a platform question, Xcode obviously has that covered.
Maybe GS wants to use CodeWarrior so Mac people can port to windows? (I don't know if it actually works that way.) For my (non-commercial) purposes, you can take windows compatibility out of the specs.
Whatever the current requirements, it seems strange to continue to require a third-party solution when a full-featured suite ships with the OS.

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ā2004-02-23 05:57 PM
stefan wrote:Actually, there is MinGW ( Win32 GCC port).
I don't think you can use free C++-compilers, since they usually don't have the required C++-libraries for platform development.
I tried it on old API. It was possible, but only for the sake of curiosity.
I am not sure, that it will work with new API. (due MS specific mangled C++ DLL export).
Oleg
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ā2004-02-24 07:15 AM
Xcode can't create CFM type linkable libraries, only the MachO model.
The ArchiCAD plugins require the CFM linking which is currently only MetroWerks feature.
Until Development is ready for a switch (I don't expect it soon- there is no pressing reason as far as I know from performance standpoint) MetroWerks will be THE tool.
You can write Carbon and Cocoa Frameworks in Xcode, and use them from the CFM-Carbon Metrowerks project.
Don't shoot the messenger

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ā2004-02-24 07:35 AM
On the Windows platform I've succesfully using VS.NET and VS 6.0 (on different machine), but they both build fine. Currently I use the VS 6.0 fro development, but VS.net installer projects for the installer.
The Installshield version included with VS 6.0 is a dinosaur.
So you can use VS. Net, no need to track down an old VS 6.0 copy.
Probably (haven't tried it yet) CodeWarrior 9 will work just fine too on the Mac.
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