2004-10-07 02:45 AM - last edited on 2023-05-24 12:49 PM by Rubia Torres
2004-10-07 07:58 AM
2004-10-08 04:18 PM
2004-10-11 01:05 AM
2004-10-11 10:36 AM
Hoa wrote:You can add a new parameter "msk", put it to 15, and when objects are joining put it to 13 in the second one.
The solution by changing the masking code of the edges of the object will not work because the intersect are of the same object.
But things like the intersection of 2 mouldings with curvy surfaces will be very hard to overcome the problem.For cornices, better to use the Tube command, try the mask value 64 for angles.
Has this bug been reported to GS?Of course they know. I don't have access to the bug database, so i am not sure if it is a bug or a feature,
2004-10-11 11:45 AM
2004-10-14 12:59 AM
so i am not sure if it is a bug or a feature,This is not true. The visibilty of the reaction between walls, slabs do behave logically. Eg. 2 walls meet in the corner the edge will show up.
because it looks so much with global reactions between walls, slabs and edges visibility.
2004-10-14 03:37 PM
Hoa wrote:
This is not true. The visibilty of the reaction between walls, slabs do behave logically. Eg. 2 walls meet in the corner the edge will show up.
2004-10-19 06:33 AM
Difficult to maintain my own libraries, when i don't know the release date for these fix.Unfortunately, it has not been fixed in AC9 (beta version)
Can someone tell me if this is fixed in AC9? Thanks.
2004-10-19 09:00 PM
Hoa wrote:Another workaround is to duplicate the Material you use for the Window's Wall piece and apply this newly created material to it. This way you will have two identical Materials which have different index numbers so ArchiCAD will consider them different and will not remove the common edge.
Olivier Dentan wrote:Difficult to maintain my own libraries, when i don't know the release date for these fix.Unfortunately, it has not been fixed in AC9 (beta version)
Can someone tell me if this is fixed in AC9? Thanks.
For the circular window or similar object, my workaround is move the window in a fraction. (eg. addz 0.0002)