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SOLVED!

Custom door

Anonymous
Not applicable
Hello! I need to properly subtract the red wall out of the custom door. They are two stacked walls. I tried with the empty opening tool. It worked but it wasn't the same shape as the door. Is there a way to create a custom shaped empty opening or any other way so that I can get rid the red wall within the door? Thank you!
1 ACCEPTED SOLUTION

Accepted Solutions
Solution
Barry Kelly
Moderator
Just to clarify what mikas wrote, you can include the slab with 'WALLHOLE' ID when you create the custom door frame.
That way the door will cut the correct hole when it is placed without having to use a separate opening.
Merge the two walls into one complex profile (there is a command to do this) and there is no need for the extra opening object at all.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

View solution in original post

12 REPLIES 12
Erwin Edel
Rockstar
Don't stack the walls, but draw one complex profile wall with both finishes.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5
Anonymous
Not applicable
Thank you! I tried but the opening of the door is still incorrect.
mikas
Expert
When making custom doors (or windows) not rectangular, you would want to model the desired opening as a slab too. Then give it an ID of "wallhole" in it's properties dialog. That way the opening is defined with the door, and it is the outline of that given slab. A Slab with an ID of "wallhole" will not show in the door object. You don't have to worry about it's visibility. It only defines the shape of the hole in a door (or window) object.

You can make an empty opening out of an individual slab too, if you want to (see attached).
AC25, Rhino6/7+Grasshopper, TwinMotionMac Pro 6,1 E5-1650v2-3,5GHz/128GB/eGPU:6800XT/11.6.5 • HP Z4/Xeon W-2195/256GB/RX6800XT/W10ProWS
Barry Kelly
Moderator
Orif you realy want the 2 separate walls then in the standard object library you should be able to find empty door and/or window openings with various shaped tops.

A complex profile wall with a custom door with the WALLHOLE shape as mentioned already is the best way to go.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
Not applicable
Thank you! I applied Mika's advice and it worked with a custom wall hole (saved as a library object) and two separate walls.
Solution
Barry Kelly
Moderator
Just to clarify what mikas wrote, you can include the slab with 'WALLHOLE' ID when you create the custom door frame.
That way the door will cut the correct hole when it is placed without having to use a separate opening.
Merge the two walls into one complex profile (there is a command to do this) and there is no need for the extra opening object at all.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
Not applicable
My second door - created in the same way as the previous one along with a slab named WALLHOLE outlining the opening of the door and all slabs saved as one library object - new custom door, behaves in a weird way. When I try to place it, it gets placed outside of the wall hole. See attachment. I can neither select it nor move it. I can only delete it. When I delete the wall hole, the 8 meter-away door gets deleted as well.
mikas
Expert
You might want to check the vertical position of your primitives prior to saving your door object, the door parts and the wallhole have to be at correct positions in respect of the z-axis too, they are relative to each other.
AC25, Rhino6/7+Grasshopper, TwinMotionMac Pro 6,1 E5-1650v2-3,5GHz/128GB/eGPU:6800XT/11.6.5 • HP Z4/Xeon W-2195/256GB/RX6800XT/W10ProWS
Anonymous
Not applicable
I made sure the door is positioned on the same story as the wall. In the settings it looks no different than the other door that correctly placed itself where it should. This one gets positioned 704 cm away from the wall hole no matter what how many times I tried to correct it.