2019-03-07 04:35 AM
2019-03-07 05:09 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2019-03-07 06:23 AM
jakubc7 wrote:You can use the x & y co-ordinates from a POLY2, but you may have to watch the masking value or status code when you use them with a 3D shape.
I attempted this (using code from 2D poly or fill) in the past but never had success. Does anyone know a good way of achieving this?
poly2_ 6, 7, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0.5, 1, 900, 0, 180, 4001, 0, 0, 1
prism_ 6, 1.0, 0, 0, 15, 1, 0, 15, 1, 1, 15-2, 0.5, 1, 900, 0, 180, 4015-2, 0, 0, -1