ā2019-03-07 04:35 AM
ā2019-03-07 05:09 AM
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
ā2019-03-07 06:23 AM
jakubc7 wrote:You can use the x & y co-ordinates from a POLY2, but you may have to watch the masking value or status code when you use them with a 3D shape.
I attempted this (using code from 2D poly or fill) in the past but never had success. Does anyone know a good way of achieving this?
poly2_ 6, 7,
0, 0, 1,
1, 0, 1,
1, 1, 1,
0.5, 1, 900,
0, 180, 4001,
0, 0, 1
prism_ 6, 1.0,
0, 0, 15,
1, 0, 15,
1, 1, 15-2,
0.5, 1, 900,
0, 180, 4015-2,
0, 0, -1