2011-01-10 09:47 PM
2011-01-10 11:00 PM
2011-01-11 07:32 AM
2011-01-11 10:37 AM
Peter wrote:OBJECTiVE makes your object rotatable by adding rotation parameters and scripting, i.e. using native GDL. The speed is therefore entirely dependent on GDL - I would be surprised if the object processed any faster by manually editing the parameters and scripts. Let me know if this is not the case.
Now, I need to have this cushion at a slight angle (x or y). I was succesfull using objective to do this however, it is a very heavy action in terms of processing time. Anyone that can help me with this, either by explaining how peter's plug-in works OR showing maybe an example of the code to be implemented in GDL?
2011-01-11 10:46 AM
2011-01-11 01:58 PM
Peter wrote:This is very strange. Processing time depends primarily on the number of polygons and their angle of rotation should make little or no difference. Is this mesh particularly complex? On my machine 10 min would be a long time to generate a complete building model. I don't think even one of my large hospital models takes that long unless I turn on all the MEP stuff.
Hi, my impression is that it took much longer to generate the rotated object. I wash literally processing for 10 + minutes, it was a bit scary actually.
2011-01-11 03:46 PM
2011-01-11 05:15 PM
Peter wrote:I'm intrigued - can you email the object to me? Either use the email address on Encina's contact page or PM me (putting email addresses in these posts would just invite a flood of spam).
Hi, to me it's not too complex. It is three mesh planes, of which the middle point of the first is elevated (z) 500 mm, and the middle point of the third is elevated (z) -500 mm. The middle place is level.
2011-01-12 08:57 AM
2011-01-12 10:14 AM
Peter wrote:Yes please. I want to ensure any slowness isn't due to an error in OBJECTiVE.
Would you still like to receive the object.