Help(How to change object & matrial`s color when imported?)
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2010-01-14 06:44 PM
how can I change the object`s color????
look at the first picture I imported an object but it look grey!!!!
I want to change that cactus green and the vase red!!!!
Another problem is occured that when I want to change object`s color, color change as a whole part at once, how to change the color by part???
look at the second picture when I want to change the sail of the ship color, it will change to the whole!!!!!!!
please help me over that!!!
Thanks in advance,
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2010-01-15 10:52 PM
If there is only one color option, someone was lazy... which may be the case. You may be SOL, unless you know GDL.

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2010-01-15 11:45 PM
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2010-01-16 03:41 AM
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2010-01-16 07:58 AM
Karl wrote:
What format objects are you downloading? dwg? 3ds? ...??? Answer varies.
Thanks for your help!!!!!
I download my matrials and objects from here
www.archive3d.net/
and the format I have is .GSM !!!!!
Please help me over that
thank again,
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2010-01-16 08:00 AM
Matthew wrote:
First make sure you haven't overridden the internally defined materials. Most 3DS (and even DWG sometimes) come in pretty clean with correct colors.
Please give me more information on what you said above!!!!!
thank in advance!!!!
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2010-01-16 08:03 AM
Steven wrote:
If the library part was written well, you should be able to go into the settings and change individual parts of the object to different colors.
If there is only one color option, someone was lazy... which may be the case. You may be SOL, unless you know GDL.
could you please bring some picture to show me more information????
thanks again!!!!
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2010-01-16 12:58 PM
I uploaded one of the object that I download and want you to use!!!!
size:170kb
hotfile.com/dl/24422452/4917013/O-Book.gsm.html
so you can see and tell me what to do!!!!!!!
please help me over that!!!!
thanks in advanced!!!!

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2010-01-16 02:37 PM
!Created from file:"O-Book.3ds"
!Number of meshes:1
!Number of faces :1516
!Applied textures:1
So the part seems to be converted from .3ds, not written in GDL. The material description in the 3D Script reads:
DEFINE MATERIAL "CONVERT_DEFAULT" 0,
0.700000, 0.700000, 0.700000,
!surface RGB [0.0..1.0]x3
0.650000, 0.800000, 0.900000, 0.000000,
!ambient, diffuse, specular, transparent
!coefficients [0.0..1.0]x4
20.000000,
!shining [0.0..100.0]
1.000000,
!transparency attenuation [0.0..4.0]
0.700000, 0.700000, 0.700000,
!specular RGB [0.0..1.0]x3
0.000000, 0.000000, 0.000000,
!emission RGB [0.0..1.0]x3
0.000000
!emission attenuation [0.0..65.5]
IF use_AC_CONVERT_DEFAULT = 1 THEN
material AC_CONVERT_DEFAULT
ELSE
material "CONVERT_DEFAULT"
ENDIF
So the object is of one material, either the one defined in the script, or selected under the Parameters section. The Preview for the part is posted below, so unless the one material had a texture map to create the image of pages with text, I don't see how this part will appear as its preview.
si30sangan: Your "!" key seems to be sticking, see if you can fix that before posting.

David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14
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2010-01-16 06:51 PM
You can get the add-on for 3DS import from the help menu in ArchiCAD. The menu item was called "Goodies" up through AC12 and is something else now in 13 (I can't remember it at the moment but it should be obvious). This will take you to GS' website where you can download some optional add-ons.