It is faster in that you can edit the individual sub-elements (lines) of the morph and hide just the ones you want to.
Or you can select the entire morph and hide all the lines in one go and maybe then show just a few that you need for clarity.
You do this to the morph in 3D before you save it as an object again.
You can do this with the masking codes in your original script (don't ask me which ones), but it is a real pain (almost impossible in fact) to figure out with line is which if you want to control individual lines.
I am not sure if there is an overall mask - maybe something to do with the 'BODY' command at the end.
I vaguely remember playing around with this before morphs came along - I haven't bothered since.
Barry.
One of the forum moderators.
Versions 6.5 to 27
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