Thanks Karl,
It's a transparency shader intended to fake the look of light emission around a "light source". In other words it is the light "emission". I did figure them out although the results aren't quite what I was hoping for as it looks too solid and seems to reflect exterior light sources as well. I was hoping for a soft erosion from the center out. The problem I had originally was that I didn't have the TR prefix and was just using LWA_glow_...
LWA_transparency = "LWA_TRglow",
LWA_TRglow_centrecoverage = cntrcvrg,
LWA_TRglow_edgecoverage = dgcvrg,
LWA_TRglow_zeroangle = zrngl,
LWA_TRglow_edgefalloff = dgfllff,
LWA_TRglow_noisedensity = nsdnst,
LWA_TRglow_detail = dtl,
LWA_TRglow_scale = scl
Yes, AC9, really. For the most part I am retired and the few clients that I do anything for are primarily one-off manufacturers so I'd be better off using something different anyway as dxf and dwg are what they really need/want the most. There is nothing that I haven't been able to accurately model with AC and find for the most part I'm often just rehashing things I created in AC 6.5 and when it comes to manufacturing or actually building something nothing is "freeform" for me as I have to do the math so It can get built anyway.