Master GDL Script - Define Material
Anonymous
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‎2010-10-08 02:32 PM
‎2010-10-08
02:32 PM
I want to have a Master GDL Script that will add materials to the library when loaded with the models in the container, the user will not have to do anything but load the library to the project. I've found some information about defining the materials by my own by coding it but there must be a more easy way to do it!?
What i'm looking for is a way to export my material to a code that i can add in my Master script as a code line.
Example of the code
DEFINE MATERIAL "HAG Space" 20,
0.858824, 0.858824, 0.858824,
0.9, 0.88, 1, 0.5, 1.8, 0,
1, 1, 1,
0, 0, 0,
0, 0, -1,
IND(TEXTURE, "Texture104")
// Johnzon
11 REPLIES 11

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‎2012-07-12 02:28 PM
‎2012-07-12
02:28 PM
Has anyone been able to activate the Special Menu in 16? Turned it on in the.plist file but it still does not show up in the WE to turn it on. All Menus in Alphabetical Order goes from Settings to Special Snap Options.
kevin s burns, AIA
massachusetts, usa
AC25 (1413), since AC6
Windows 10
Intel Core i7 -8700 @ 3.2 GHz~ 16 GB ram
massachusetts, usa
AC25 (1413), since AC6
Windows 10
Intel Core i7 -8700 @ 3.2 GHz~ 16 GB ram
Anonymous
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‎2012-07-13 09:59 PM
‎2012-07-13
09:59 PM
Hello,
I have it in 16, listing commands by theme might work.
I have it in 16, listing commands by theme might work.
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