Material File Size
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2005-11-17
05:09 PM
- last edited on
‎2023-05-24
12:09 PM
by
Rubia Torres
‎2005-11-17
05:09 PM
1 REPLY 1

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2005-11-17 08:16 PM
‎2005-11-17
08:16 PM
If the material is for LightWorks, I'd use Color Class Shader "Plain" to match the color of the sample and add a little Displacement Class Shader "Rough" .01, .01, 1, 1.
For texture maps in general, the smaller the better.
This is addressed in the "LightWorks in ArchiCAD" book on page 110-111.
Larger samples take more time to render and consume more RAM, but even 500x500 is not large.
For texture maps in general, the smaller the better.
This is addressed in the "LightWorks in ArchiCAD" book on page 110-111.
Larger samples take more time to render and consume more RAM, but even 500x500 is not large.
Dwight Atkinson