2005-01-22 04:05 AM
2005-01-22 11:55 AM
2005-01-22 08:21 PM
2005-01-24 10:59 AM
Peter wrote:Hi Peter, i just follow the manual and the GDL technical standards.
We have all noticed that auto-scripted objects contain body -1 statements.
When I have deleted them it doesn't seem to affect anything.
Peter wrote:IMHO, this applies to scripts using primitives (vert, edges, pgon...). This is a particular situation.
The manual says "If the status value is negative, the engine will calculate
the status of the body". It is unclear to me what the term "status" means.
Peter wrote:"In general, separate bodies which require different texture coordinate systems with a body -1 command."
Body -1, it would seem, directs the engine to calculate the status in terms
of some default values. I very rarely use this statement and the engine
seems to make objects the way I want them so the default values are
what one would want in the majority of cases.
Peter wrote:In general nothing important, except for the previous examples (transparency and texture mapping).
What happens when commands are not bracketed with body -1 statements
in scripts containing solid geometry operations ?
2005-01-24 07:49 PM