2006-10-11 02:34 PM
2006-10-11 04:10 PM
2006-10-11 05:56 PM
2006-10-11 06:24 PM
jdk wrote:And what are you basing this opinion on? Matthew's point was about a file created inside Archicad, not imported from 3DS.
>The variations in file size of the building objects is no doubt due to differences in how the buildings are modeled.
Some of us have a doubt, as posted here a while ago:
http://archicad-talk.graphisoft.com/viewtopic.php?p=69797#69797
We think that gsm is not as good as 3ds or other object file types,
as far as size is concerned.
Bob
2006-10-11 11:07 PM
jdk wrote:I have no doubts, as I am intimately familiar with the differences between procedural scripts and binary gsm. This has nothing to do with 3DS which I do find very useful to transfer
Some of us have a doubt, as posted here a while ago...We think that gsm is not as good as 3ds or other object file types,
as far as size is concerned.
2006-10-12 04:41 AM
Matthew wrote:so back to the original topic ... 3DS>GSM conversion is far too inefficient. I have just run into this in a big way with a series of complex 3D curved canopy structures modeled in Cinema4D. This was imported into Archicad via Maxonform. AFAIK essentially the same process as 3DS Import, with some extra GDL to show floor plan cut heights. It also seems to acheive slightly smaller GSM's than straight 3DS Import, but not by much.
I wouldn't worry about the file sizes unless there is some kind of problem.
2006-10-12 08:00 AM
owen wrote:The original topic has NOTHING to do with 3DS. If you wish to discuss this create a topic about it. I think there is much to be learned from the comparative values of different file formats but this was not the point. Do you think that it is better to save a building model as 3DS to reimport to ArchiCAD for conversion to a GSM file than to simply save the GSM directly?
so back to the original topic ...
2006-10-13 04:55 AM