2010-02-17 01:48 PM
2010-02-17 08:34 PM
Matthew wrote:Both the 3D script from the C4D import and 3DS import are editable .
You are right. The smoothness is determined in the 3D script. As I recall the Project2 {3} command just gives control over fills and pens for the plan view projection.
I don't know what the script from C4D import looks like but if it is binary then the options are very limited. If it is editable script it is theoretically possible to modify it but may be too difficult/problematic to be realistic.
!Created from file:"organic_wall_test_3ds_not_smooth.3ds" !Number of meshes:1 !Number of faces :1382 !Applied textures:1with force smooth option:
!Created from file:"organic_wall_test_3ds_smooth.3ds" !Number of meshes:1 !Number of faces :1382 !Applied textures:1What does this mean?
2010-02-17 09:02 PM
2010-02-17 10:15 PM
Piotr wrote:I believe it must have something to do with the texture or shader but the setting is not in the 3D script.
3ds import "smoothness" is texture (the texturing mode) dependant.
check what hapens when differenf texturing option is selected for your mesh.
If no texturing mode is applied - the resulting import script is different - the points are defined by VERT command, while if teturing mode is selected or UV mapping applied - the same points are defined by TEVE command.
2010-02-18 02:32 AM
2010-02-18 11:49 AM
2010-02-18 01:09 PM
Coty82 wrote:I meant the texturing mapping option in the surface modeler aplication You use.
Where i can change the texturing option?
The only info i have found about the "force smooth" option is from the 3DS import plugin info:
"Force smooth option: The add-on tries smoothing all object surfaces"
2010-02-18 01:18 PM
Coty82 wrote:See EDGE commands after TEVE section,
I found out how to save the objects as they are and I have attached an smooth and a not smooth objects both imported witth the 3DS studio in plugin. I wonder if you see any differences between them in the scripts
2010-02-18 02:43 PM
See EDGE commands after TEVE section,Thanks Piotr, you are right! I have copied pasted the 3D script of the smooth object into the 3d script o the sharped one and in the 3d window it became smooth.
In the smooth version the last parameter is "2" in the sharp it is "0"
The PGON commands have to have "2" as the third parameter for the surface to be smooth.
Also BODY command at the ond of 3d script has paremeter 2 in the smooth version and "0" in the sharp one.
2010-02-18 03:28 PM
Piotr wrote:Is this setting in Cinema 4D in Preferences - Import/Export - Archicad Import - Default Texture projection?
assume You set spherical for Your object - and this unwanted edge is becuase there is a "texture edge" in the spherical texture mapping option.
Piotr
2010-02-18 04:35 PM
Coty82 wrote:You read me too "strictly"Piotr wrote:Is this setting in Cinema 4D in Preferences - Import/Export - Archicad Import - Default Texture projection?
assume You set spherical for Your object - and this unwanted edge is becuase there is a "texture edge" in the spherical texture mapping option.
Piotr
I don`t see the "texture edge" option there.