TUBE problems
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2016-01-11 05:59 AM
I've have tried playing with the angle parameter, but it has little effect.
I've conferred with some colleagues, who are confident this is either a bug, or beyond the capacity of TUBE to deal with.
Any ideas?
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2016-01-11 06:02 AM
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2016-01-11 08:55 AM
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2016-01-11 12:03 PM
This might also help if you haven't already got it...
I still refer to it on a regular basis.
Just checked DNC's book and he does make reference to problems with rendering TUBE and seems to favour using bPrism for this type of object.
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2016-01-13 07:56 PM
“A winner is just a loser who tried one more time.”
George M. Moore, Jr.
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2016-01-14 01:38 AM
Does anyone from Graphisoft have any input?
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2016-01-14 03:46 PM
Bruce wrote:You might try here: GRAPHISOFT GDL Center > Forums, and if you get a reply, please link back to this thread.
Does anyone from Graphisoft have any input?
David
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2016-01-14 04:30 PM
Maybe try coding one with a square or triangle polygon to fix the rotation around the axis that happens, than switch back to the circulare polygon.
If you set RESOL to 3 you can see it happening more clearly. The twisting that is.
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2018-02-23 07:05 AM
Have anyone of you found a way to stop the profile's rotation ?
Or have abyone found the way to calculate that rotation ?

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2018-02-23 07:24 PM
It's almost irrelevant, but I tried the same coding (well, logic) using Ruby inside SketchUP, and the FollowMe command, and no twisting. So it's definitely unique to the TUBE GDL.
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