Trapziod Window Casing Issue
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2017-11-29
09:31 PM
- last edited on
2023-05-24
12:28 PM
by
Rubia Torres
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2017-11-30 06:54 AM
cadpg wrote:Trim to roof this casings or apply the SEO.
I am having issue with AC19 window setting. I don't get why many special windows do not have gauge on sides but bottom only. I am sick of dealing with this odd Casing that stretch out way too much and no gauge in center. I'm giving an example of photo so you can see what I am talking about. Is there a way that I fix it because I personally hate to make custom window every time?
A more complicated method is editing the library element, you will probably have to make changes to many macros.
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2017-11-30 07:31 PM
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2017-11-30 10:00 PM

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2017-12-01 09:38 AM
cadpg wrote:You can not SEO windows directly.
Now, other issue, It seems that it won't let me to SEO Windows dues to layers. I checked and couldn't find anything. Is there a way that I can trim it easily? I included the screenshot. MMM, anything that I should know before doing SEO?
However.... You can SEO with the wall: the operator will affect the window as well.
Just make sure to stop the operator before it reaches the wall itself.

POSIWID – The Purpose Of a System Is What It Does /// «Furthermore, I consider that Carth... yearly releases must be destroyed»
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2017-12-01 07:31 PM
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2017-12-02 05:35 AM
cadpg wrote:You need to create an element along the contour of the casings, build it as close as possible to the wall, but do not grab the wall.
Thank you for a reply but I still don't get it. Why wall has to do with window casing issue? I am sometime required to be visual to understand how this works. I have been looking tutorial for window with SEO on youtube but nothing that i can find.
1. Select this element, assign it as an operator to the SEO.
2. Select the wall (not the window), designate it as the target.
3. Select the type substraction with upward extrusion. Execute.
4. Change the operator layer - hide the layer.
Almost the same with a roofs.

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2017-12-03 12:50 AM
cadpg wrote:runxel and SL_GDL have given you the steps. The answer to your question is that windows (and doors) do not exist outside of a host wall. Once placed in a wall, they are in essence part of the wall. Same thing with skylights and roofs.
I still don't get it. Why wall has to do with window casing issue?
All of that said ... this is all a workaround to get the casing that you want for ganging the two windows.
Instead, try the 'ganging' option shown in the attached screenshot. Select both windows, then tick the box for the tall side, which is where your two windows join. You will then need to reposition the windows in plan to be closer together and the trim should look pretty close to what you want - although with a few odd lines (an old bug).

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2017-12-03 12:53 AM
cadpg wrote:What do you mean by 'gauge'?
... I don't get why many special windows do not have gauge on sides but bottom only.... and no gauge in center.

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2017-12-03 01:02 AM
Karl wrote:Agh. Not only will you get some weird lines on the exterior trim... but the ganging option ignores the interior trim which looks terrible. So, this may work if you have plaster wrap interiors (give it a try), but otherwise... solid element op may be the only way to get it the way you want until Graphisoft fixes their over-10-years-old bugs with ganging.
Instead, try the 'ganging' option shown in the attached screenshot. Select both windows, then tick the box for the tall side, which is where your two windows join. You will then need to reposition the windows in plan to be closer together and the trim should look pretty close to what you want - although with a few odd lines (an old bug).