2017-09-25 02:55 PM
2017-10-03 12:01 PM
Barry wrote:The problem is the polycount, which is over 2000, which is just way to high for something that will be used several times in a project. I don't know if it would be possible to produce similar results with a lower polycount. All of the objects that I need are downloadable as gsm's from the manufacturers website but they are just too high poly.
That looks pretty good to me.
The morph tool is not that easy to use for things like this.
If symmetrical I often model half, mirror a copy and combine.
More often than not I find a 3D model, import it and turn it into a morph, clean it up if necessary then save as an object.
The Caroma objects are quite good and in fact they have used a lot of REVOLVE commands from memory.
Barry.
2017-10-03 02:11 PM
JGoode wrote:If the Object is converted to Morph, use the Morph command Modify Segmentation > Fewer Segments to get to the sweet spot between appearance and polygon count.
The problem is the polycount, which is over 2000, which is just way to high for something that will be used several times in a project. I don't know if it would be possible to produce similar results with a lower polycount. All of the objects that I need are downloadable as gsm's from the manufacturers website but they are just too high poly.
2017-10-03 03:31 PM
David wrote:Where can I find the Modify Segmentation command?JGoode wrote:If the Object is converted to Morph, use the Morph command Modify Segmentation > Fewer Segments to get to the sweet spot between appearance and polygon count.
The problem is the polycount, which is over 2000, which is just way to high for something that will be used several times in a project. I don't know if it would be possible to produce similar results with a lower polycount. All of the objects that I need are downloadable as gsm's from the manufacturers website but they are just too high poly.
David
2017-10-04 03:20 AM
2017-10-04 03:27 AM
2017-10-04 11:14 AM
Barry wrote:I've noticed the drop in quality of object. I have managed to maintain close to the same quality of object with half the amount of polygons. Seems to have worked a treat for me so far.
This is the same bowl converted to a morph.
Same polygon count (1586).
The one on the right was modified with fewer segments.
Only reduced it by 140 polygons but as you can see the 3D is already corrupting.
Barry.