Depending on how detailed you need, making a GDL mesh is viable, but creates too many polygons to be practical.
Shown below - mask method
--The picture/texture material method is the correct one, but by using an alpha channel mask, transparency can be created in the perforations.
--When commanded correctly, Lightworks will also turn the white (or black) parts of an image transparent in a rendering.
--Search the forum for further information or buy my book for detailed instructions.
--A simple but less precise alternative is to create a LightWorks material that has a transparency shader - wrapped grid - that will create transparent holes.
Both methods let light through.
Dwight Atkinson