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2004-10-13 06:43 PM - last edited on 2023-05-24 12:12 PM by Rubia Torres
2004-10-14 03:39 PM
2004-10-22 01:53 PM
Julia wrote:Thanks Julia!
This should work, if it doesn't try the appendix in the GDL manual for more global variables.
Headht = wido_sill_height + b
Julia
2004-10-22 02:46 PM
mathome wrote:You could try the WALL_POSITION global parameter. It returns the current wall's position relative to the project (absolute) origin and is available to the door & window scripts.
Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?
Mats
2004-10-25 10:09 AM
Matthew wrote:wall_position gives only 2/3's of the position...guess what position it doesn't give...mathome wrote:You could try the WALL_POSITION global parameter. It returns the current wall's position relative to the project (absolute) origin and is available to the door & window scripts.
Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?
Mats
2004-10-25 01:47 PM
mathome wrote:Really!?!? ...bummer
wall_position gives only 2/3's of the position...guess what position it doesn't give...
Mats