Si
There's an option under the Model Effects tab in section tool settings for "Fill Uncut Surfaces with..." "Elements own material colour" which I have used with reasonable success (see image attached). Shadows help too, but I have them turned off in this example.
But if you want a true render, you can view your 3D window in Parallel mode and use the View > 3D Navigation Extras > Look to Perpendicular... then select a wall surface to look straight at it. Render away (not sure what lights etc would be needed for this).
HTH