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2013-04-09
08:58 PM
- last edited on
2023-05-23
04:31 PM
by
Rubia Torres
2013-04-09 11:31 PM
2013-04-10 07:07 PM
2013-04-10 08:56 PM
Dwight wrote:Thanks for your help Dwight, that worked well! Do you have any suggestions on how I could possibly map a texture on the face of the arch? Would I better off using something like Artlantis?
You won't get precise texture mapping on shells, morphs or any distorted surfaces since Archicad is poor with UV challenges.
I suggest that you actually model your brickwork on the arch sides and use texture mapping only on walls above. Achieve this by making a complex profile fill of the individual tapered blocks arranged in the complex profile editing window. Use this fill to define a beam drawn across rather than along the span.
2013-04-10 09:27 PM
2013-04-10 10:50 PM
2013-04-10 10:51 PM
2013-04-10 10:57 PM
2013-04-10 11:47 PM
2013-04-11 12:11 AM